tag:blogger.com,1999:blog-6261591.post1158332274272728796..comments2024-02-14T19:34:27.983-05:00Comments on Pulsipher Game Design: Simple Versus Complex As a Game Design PhilosophyLewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6261591.post-68640220175803550752011-08-15T13:02:30.228-04:002011-08-15T13:02:30.228-04:00"in Eurostyle games these days". Yes, E..."in Eurostyle games these days". Yes, Euros began as family games on steroids, and were quite simple. But it seems as though simple is wearing thin, and we see many Euros that appear to be a collection of mechanics and bunches of pieces and cards. No longer simple.Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-33549753703607274832011-08-15T11:57:02.424-04:002011-08-15T11:57:02.424-04:00Interesting that you put Euros in the "comple...Interesting that you put Euros in the "complex" camp, considering they sre usually much easier than american styke games like Britannia. <br /><br />I agree that there are Euros out there that put way to much in the game, but thats not a characteristic of Euros per se - in contrary I think Euros are so widespread because originally they were much easier to learn and to play than the Peer Sylvesterhttp://www.spielbar.comnoreply@blogger.com