tag:blogger.com,1999:blog-6261591.post1621848680529592919..comments2024-02-14T19:34:27.983-05:00Comments on Pulsipher Game Design: Lewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6261591.post-36706532149046647872006-12-30T14:48:00.000-05:002006-12-30T14:48:00.000-05:00This puts me in mind of a story about Carl Ruggles...This puts me in mind of a story about Carl Ruggles, an early 20th century American composer of "serious" music. His output was very small, but very intense. <br /><br />One day he had a visitor at his home (in New England, I think). While the visitor sat quietly, Ruggles played the same chord on the piano, again and again. Finally the visitor asked what was going on. Ruggles said something Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-5723707280775706372006-12-29T10:28:00.000-05:002006-12-29T10:28:00.000-05:00Great piece -- I'm in full agreement. I am always...Great piece -- I'm in full agreement. I am always amazed by this tendency. Many amateur game designers simply don't play their own games enough. If they can't be bothered, why do they think anyone else will? I've designed a number of scenarios and variants for some of my favorite games. If I quickly get tired of playing them, then that's a sign about the quality of the game.Anonymousnoreply@blogger.com