tag:blogger.com,1999:blog-6261591.post1885391053757035226..comments2024-02-14T19:34:27.983-05:00Comments on Pulsipher Game Design: Electronic productions of non-electronic gamesLewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6261591.post-84755714113459189812009-02-25T14:27:00.000-05:002009-02-25T14:27:00.000-05:00FYI, the BrettSpielWelt model is development-suppo...FYI, the BrettSpielWelt model is development-supported, not player-supported. (Primarily German) board game companies hire BSW to create an online version of their physical board games. In Germany, it's assumed that people will still play mostly in person and that any online version is not "OMG free gamez!" but rather "try before you buy". You could think of BSW as an advertising space for board Ian Schreiberhttps://www.blogger.com/profile/03146360375570794401noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-46601611928979447742009-02-05T12:02:00.000-05:002009-02-05T12:02:00.000-05:00Days of Wonders had been introducing a 'buyer code...Days of Wonders had been introducing a 'buyer code' in its products, giving access to some online goodies.<BR/>An online version of the boardgame could be one of these goodies, fitting between the 'free' and 'pay to play' models : play is the 'free' for those who bought the physical game.<BR/><BR/>Pay-to-play for an online version of a physical boardgame is a dud, that's for sure.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6261591.post-35897970319873215322009-02-05T11:04:00.000-05:002009-02-05T11:04:00.000-05:00Nice survey.Something to remember: there's a balan...Nice survey.<BR/><BR/>Something to remember: there's a balance between offering things for free and how these drive sales.<BR/><BR/>If you're selling almost nothing, offering a free online version is a must. If it takes off and gets 1,000,000 players, you now have a million person fan base. Many of these will buy the game or your next games. This is called creating a community. It can't always beYehuda Berlingerhttps://www.blogger.com/profile/16038826060312027387noreply@blogger.com