tag:blogger.com,1999:blog-6261591.post3316824402032776340..comments2024-02-14T19:34:27.983-05:00Comments on Pulsipher Game Design: Commercially viable game designs versus personally satisfying designsLewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6261591.post-74039138196405783242012-07-14T22:16:50.542-04:002012-07-14T22:16:50.542-04:00interesting topic. I love reading about the behin...interesting topic. I love reading about the behind the scenes stuff that goes into game designs and mechanics, etc.Scrabble Online Against Computerhttp://www.scrabbleonlineagainstcomputer.comnoreply@blogger.comtag:blogger.com,1999:blog-6261591.post-54117339342967627232012-07-13T21:46:31.760-04:002012-07-13T21:46:31.760-04:00I'd like to think I'm not, but I may be in...I'd like to think I'm not, but I may be in that same boat right now. It's hard to know until a publisher looks at it if what you've made is commercial, just for you and friends, or if it's particularly creative perhaps a concept piece. Worse yet, publishers don't all agree and sometimes they're downright wrong :)<br /><br />I guess, as in games, the occasional gbathreehttps://www.blogger.com/profile/05069864248703187972noreply@blogger.com