tag:blogger.com,1999:blog-6261591.post4400800765158179560..comments2024-02-14T19:34:27.983-05:00Comments on Pulsipher Game Design: How do we make players feel fear in games?Lewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6261591.post-89877551699513989832014-11-01T14:21:47.540-04:002014-11-01T14:21:47.540-04:00Hi it's me, I am also visiting this site regul...Hi it's me, I am also visiting this site regularly, this web page is actually nice and the visitors are <br />truly sharing fastidious thoughts.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6261591.post-42183332237778168832014-07-11T11:03:43.722-04:002014-07-11T11:03:43.722-04:00Yes, "balanced encounters" is ultimately...Yes, "balanced encounters" is ultimately part of reward-based gaming - your problems will always be fairly easy to overcome so that you can get to the rewards.<br /><br />So many groups of FRPers never run away. Sometimes that's the best thing to do. And others fight everything they encounter even if there's no point (in the context of the adventure objective). If the random Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-67576166168636094382014-07-11T10:59:08.325-04:002014-07-11T10:59:08.325-04:00In my experience, players both want to encounter t...In my experience, players both want to encounter the unknown, and want to manage it. The first is because encountering the unknown is where much of the interest in the game lies. The second because managing risk is the primary means of success in the game.<br /><br />It is part of the job of the DM, in my opinion, to seed enough unknown that the efforts of the players will be rewarded (because ravencrowkinghttps://www.blogger.com/profile/09315630554847698555noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-92025341542071765992014-07-11T10:28:50.082-04:002014-07-11T10:28:50.082-04:00Good point.
Fear of the unknown works because the...Good point.<br /><br />Fear of the unknown works because the players fear for the consequences to their characters. In a different kind of game, the unknown is desirable, as exploring and surprise are two emotions many players are looking for.Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-84448414613021788402014-07-11T10:16:45.944-04:002014-07-11T10:16:45.944-04:00I have found that the biggest contributor to playe...I have found that the biggest contributor to player fear in an rpg is the unknown. Not just unknown monsters, but unknown effects.<br /><br />Running DCC, the players already have to guess at what the monster's capabilities are, but in some cases, magic may behave differently than they expect as well.<br /><br />Having to learn the rules of the adventure as you go, not knowing what the ravencrowkinghttps://www.blogger.com/profile/09315630554847698555noreply@blogger.com