tag:blogger.com,1999:blog-6261591.post5851664503095612458..comments2024-02-14T19:34:27.983-05:00Comments on Pulsipher Game Design: What makes a game “Epic”?Lewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6261591.post-57089636557509452702011-07-18T15:29:15.744-04:002011-07-18T15:29:15.744-04:00That's a nice read. I particularly agree with ...That's a nice read. I particularly agree with the note in #3 about escalation. I think the increase in player power is key to player involvement... the sense that the conflict can swing for and against you at any time as the result of a well-timed application of your newfound capabilities. The review of the game's evolution and mentions on particularly critical moves reinforce what made Nate Scheidler, Chicago Game Design Grouphttps://www.blogger.com/profile/07676540632546622040noreply@blogger.com