tag:blogger.com,1999:blog-6261591.post6012878560625414248..comments2024-02-14T19:34:27.983-05:00Comments on Pulsipher Game Design: What do RPGs amount to, what are you actually designing (if you do the whole thing)?Lewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6261591.post-58242465964881821832013-10-03T13:08:04.563-04:002013-10-03T13:08:04.563-04:00My favorite bit in rpg design is that of implied s...My favorite bit in rpg design is that of implied setting-- these are all the little things in the rules that speak to the nature of the world/setting/tone of the game and that emerge naturally in the course of play without forcing the players or the referee to fully master the nuances of a long or detailed history, geography, or pile of census type data.<br /><br />Closely related to this is the Anonymousnoreply@blogger.com