tag:blogger.com,1999:blog-6261591.post6666456436036932766..comments2024-02-14T19:34:27.983-05:00Comments on Pulsipher Game Design: Adventures That Assume the Party Will Be FoolishLewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6261591.post-2005100143272368732011-11-18T18:03:38.492-05:002011-11-18T18:03:38.492-05:00Yes, I agree that railroading/linear adventures ar...Yes, I agree that railroading/linear adventures are <i>technically</i> different from ones which assume the players behave foolishly.<br /><br />But I think the railroading style of design leads naturally to the other. The referee's vision of where the railroad should go (whether dramatically, strategically, tactically, or otherwise) could be <i>perceived</i> as requiring foolishness by any Guy Fullertonhttps://www.blogger.com/profile/12034114718540912559noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-68584190910302582662011-11-18T17:21:49.648-05:002011-11-18T17:21:49.648-05:00Linear, perhaps "railroading" adventures...Linear, perhaps "railroading" adventures that make players follow a story, are not the same as adventures that assume the players are going to behave one (not wise) way. Monte Cook observed a few years ago at Origins that there seem to be a lot more story-oriented adventures published, and I think that's because there are so many adventures that most are bought to be read, not to Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-23571735252411934612011-11-18T17:04:32.522-05:002011-11-18T17:04:32.522-05:00I've generally only read Judges Guild stuff th...I've generally only read Judges Guild stuff that was recommended by others: Caverns of Thracia, Dark Tower, Tegel Manor, bits of Thieves Fortress of Badabaskor, and similar. I don't recall any glaring problems of the sort you noticed in the Encounters game. As with Gary's modules, these are the "give the players lots of rope" sort.<br /><br />Railroading isn't Guy Fullertonhttps://www.blogger.com/profile/12034114718540912559noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-33066689512024052022011-11-16T18:08:05.952-05:002011-11-16T18:08:05.952-05:00Too long ago to remember specifics, though I do re...Too long ago to remember specifics, though I do recall the Judges Guild stuff seemed dumb and unbelievable.<br /><br />Do you think later era modules were more guilty of what I'm talking about?<br /><br />Gary as a GM tended to give players lots of rope rather than lead them on, so his modules may not have made such assumptions.Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-48328286559781105342011-11-16T16:22:16.721-05:002011-11-16T16:22:16.721-05:00"Many old school D&D adventures from back...<i>"Many old school D&D adventures from back in the day were written with the clear assumption..."</i><br /><br />I'm curious which of the old modules you feel were written this way. Many/most of the published by the big guys (TSR, Judges Guild, GW via White Dwarf) during the era in which you were authoring articles (late 70's through the very early 80's) are implicitly Guy Fullertonhttps://www.blogger.com/profile/12034114718540912559noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-59414489604935852472011-11-09T18:53:50.403-05:002011-11-09T18:53:50.403-05:00What precipitated this rant was a session at "...<i>What precipitated this rant was a session at "D&D Encounters" recently.</i><br /><br />Well, see, there's your problem right there.Secular Transhumanisthttps://www.blogger.com/profile/16793034218287755156noreply@blogger.com