tag:blogger.com,1999:blog-6261591.post7677116161522178336..comments2024-02-14T19:34:27.983-05:00Comments on Pulsipher Game Design: The Invisible HandLewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6261591.post-3518177789843773472007-08-13T13:55:00.000-04:002007-08-13T13:55:00.000-04:00The tendency to gang up on a leader, of itself, is...The tendency to gang up on a leader, of itself, is usually called "leader bashing". The Invisible Hand seems to be much more subtle, in part because it's hard to know who's ahead, but easier to know that, say, Green doesn't have a chance if the Welsh are wiped out.Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-56394176923012200722007-08-13T09:23:00.000-04:002007-08-13T09:23:00.000-04:00It's funny, I just had a conversation about this w...It's funny, I just had a conversation about this with some students a few days ago, and I didn't even think of the Invisible Hand analogy. I just called it a "take down the leader" dynamic, which is very common in multiplayer games that allow players to attack one another (either directly or indirectly).<BR/><BR/>I don't think it's this dynamic that requires experienced playtesters; in euro-styleIan Schreiberhttps://www.blogger.com/profile/03146360375570794401noreply@blogger.com