tag:blogger.com,1999:blog-6261591.post9143729252650449247..comments2024-02-14T19:34:27.983-05:00Comments on Pulsipher Game Design: Risk LegacyLewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-6261591.post-4815976475292057562012-01-25T11:40:53.123-05:002012-01-25T11:40:53.123-05:00Consumerism
While I have no objection to modifyi...Consumerism<br /><br /><br />While I have no objection to modifying a game (Risk Legacy), this is something we have done for generations, I find the idea of destroying a game to be so consumerist and anti-planet that I'm disgusted by the entire thing. <br /><br />This is the age of instant gratification and convenience and especially consumerism, but I'm old enough to remember when thoseLewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-78073959579903751472012-01-25T11:28:38.030-05:002012-01-25T11:28:38.030-05:00This comment has been removed by the author.Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-23005714483739778352011-09-17T14:37:50.951-04:002011-09-17T14:37:50.951-04:00"Evolution"?
I had some students desi..."Evolution"? <br /><br />I had some students designing a game once, and to place special locations on the board they dropped a handful of pieces onto it. I said, players want the benefit of your skill and analysis as a designer, they don't want something random, they want something that's a good setup.<br /><br />This "evolution" strikes me as mostly-random, Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-75360922252393011072011-09-17T13:45:36.450-04:002011-09-17T13:45:36.450-04:00Lewis, you're out of your mind. Destruction fo...Lewis, you're out of your mind. Destruction for destruction's sake is bad, I'll grant you that. <br /><br />But this isn't distruction. This is discarding trash. It's the same as discarding a carton of milk once you've used it up. Or, really, the analogy is discarding the milk because it's gone bad, never to be used.<br /><br />It's not about personalization, and =+=SuperflyTNT=+=https://www.blogger.com/profile/05476110006378606325noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-56734923486233430832011-09-17T13:45:05.059-04:002011-09-17T13:45:05.059-04:00Lewis, you're out of your mind. Destruction fo...Lewis, you're out of your mind. Destruction for destruction's sake is bad, I'll grant you that. <br /><br />But this isn't distruction. This is discarding trash. It's the same as discarding a carton of milk once you've used it up. Or, really, the analogy is discarding the milk because it's gone bad, never to be used.<br /><br />It's not about personalization, and =+=SuperflyTNT=+=https://www.blogger.com/profile/05476110006378606325noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-42463651582637901702011-09-09T13:43:35.173-04:002011-09-09T13:43:35.173-04:00"Everything is changeable"
Hmm, I wonde..."Everything is changeable" <br />Hmm, I wonder how many game players have actually modified their games (other than house rules).<br />After playing through the design part of this game, you can then bring out this version at a friends house (as opposed to their version) and play it. <br />There's no brokering of house rule acceptance, it's just there. <br />There's no "Marc Ghttps://www.blogger.com/profile/10595934909921503455noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-38068828415586111572011-09-08T12:05:41.832-04:002011-09-08T12:05:41.832-04:00Unfortunately, in game design it's much more i...Unfortunately, in game design it's much more important for people to realize that "everything is changeable". Nor is "ownership" necessarily a good idea, if that means someone will stick with a notion just because they are originators (owners) of it.<br /><br />I still think that encouraging destruction to mark personalization is a very bad idea. Personalization should Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-5404957945343957522011-09-08T11:29:46.648-04:002011-09-08T11:29:46.648-04:00I haven't looked at the rules so I can't r...I haven't looked at the rules so I can't really say, but it reminds me of a kit I bought for my kids a while back that involves designing a game. It's "destructive" in that you do place stickers on the board to mark your ideas, etc. Then they have real "ownership" of the idea. If it were reusable, there would always be this temporary feel to the game and the Marc Ghttps://www.blogger.com/profile/10595934909921503455noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-61543196441001646822011-09-06T07:44:56.931-04:002011-09-06T07:44:56.931-04:00Well, "customized" to be played that way...Well, "customized" to be played that way henceforth is, to me, largely randomized. You could roll dice to see how to change it just as easily. Yes, then it loses the player "agency".<br /><br />I still think it's a Triumph of Capitalism, because it could be customized multiple ways if it were designed for non-destructive modification.Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-11067365324965496792011-09-06T04:27:21.672-04:002011-09-06T04:27:21.672-04:00I had a similar kneejerk reaction at first : destr...I had a similar kneejerk reaction at first : destroy the game ? stupid!<br />However, I then came to realise this ain't the right approach to it.<br />The first 15 games are used to 'customize' the game. Some components are permanently modified or destroyed during that phase.<br />Afterwards, the game is still playable and has a 'final' state.<br />Seen that way, it might Eric Hanuisehttp://www.flatlinedgames.comnoreply@blogger.comtag:blogger.com,1999:blog-6261591.post-79644692676200132522011-09-03T15:12:03.806-04:002011-09-03T15:12:03.806-04:00My first question when I heard about this is '...My first question when I heard about this is 'why don't they just use those static 'sticker?'' Seriously, the idea of reusable stickers have been around since I was young, at least, and I've even played games that used it (Likely games put out by Hasbro, even!). It doesn't make sense, except in the sense of 'Hey, repeat customers.'<br /><br />It's Anonymousnoreply@blogger.com