tag:blogger.com,1999:blog-6261591.post3214992666716361169..comments2024-02-14T19:34:27.983-05:00Comments on Pulsipher Game Design: “Play as many games as you can?” Maybe not.Lewis Pulsipherhttp://www.blogger.com/profile/11998403221823705918noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6261591.post-4557073575218678142013-11-23T18:23:40.804-05:002013-11-23T18:23:40.804-05:00Say Jeffro, what's your email? You can send v...Say Jeffro, what's your email? You can send via webmaster [] pulsiphergames.com if you don't have mine.<br />Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-54486656499309826712013-11-20T21:58:12.236-05:002013-11-20T21:58:12.236-05:00I generally don't play games other than my own...I generally don't play games other than my own, but I'm fairly familiar with every game you list in parentheses except Slapjack.<br /><br />Further, if you have more than 200 games published, and tend to do abstract/simple games (as RK does, being a mathematician), then some of your games are going to resemble others. Of course, in some cases on this list, he's not hiding what the Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-90303842898295456522013-11-20T21:53:21.694-05:002013-11-20T21:53:21.694-05:00Here are just a few that come to mind of the many,...Here are just a few that come to mind of the many, many that fit the description. In parens, the game that inspired them;<br /><br />It's Mine (Slapjack)<br />Excape (Can't Stop)<br />Blue Moon (Magic: the Gathering)<br />Indigo (Tsuro)<br />Domino Sudoku (Domino and Sudoku)<br />Poker Kids (Poker)<br />Battleship Express (Battleship)<br />Risk Express (Risk)<br />Zoodoku (Sodoku)<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6261591.post-27484605358213584772013-11-20T14:54:20.936-05:002013-11-20T14:54:20.936-05:00I was aware of the flirtation with poker, but didn...I was aware of the flirtation with poker, but didn't feel it was relevant.<br /><br />As for the rest, I am skeptical of many things, but not often cynical, and your suggestion that Knizia remakes other people's games is cynical at best, especially without other evidence. Which may be why you post anonymously.Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-70462807818803534432013-11-20T14:03:48.368-05:002013-11-20T14:03:48.368-05:00Blind spots.
You seem skeptical about so many thi...Blind spots.<br /><br />You seem skeptical about so many things, but just take for granted Knizia's statements that he never plays others' games. If you look at his output starting with Stephensons Rocket practically every game is a redo of someone else's previous design. In addition he has admitted to playing in Poker tournaments in England. So it's pretty clear he's spendingAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6261591.post-17750620300635791612013-11-20T12:39:15.209-05:002013-11-20T12:39:15.209-05:00I single out RPGs because they are so cliquish to ...I single out RPGs because they are so cliquish to begin with-- more than anyone else, the RPG designer will benefit from leaving their echo chamber.<br /><br />RPG theory is game design's greatest embarrassment. Role players in general are least capable of explaining how their genre of game actually works. <br /><br />The fact that rpg designers make games which have to be *made* to work by aAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6261591.post-71964364095237599982013-11-19T22:56:31.667-05:002013-11-19T22:56:31.667-05:00Speaking only from my personal experience and havi...Speaking only from my personal experience and having only self-published a game for children, my initial reaction was that my initial goal was to DESIGN a game children would like. Children are very VISUAL and so the artwork of the game was very important.<br /><br />But when I made the game (it's not 100% - it even has one spelling mistake in French...) I had the idea that I would design questccghttp://www.questccg.comnoreply@blogger.comtag:blogger.com,1999:blog-6261591.post-9615203348543685222013-11-19T21:49:42.982-05:002013-11-19T21:49:42.982-05:00Jeff, why do you think RPGs are an exception? Are...Jeff, why do you think RPGs are an exception? Aren't all games rather weird, counter-intuitive beasts when you come down to it? I don't see what makes them special in this regard. (They're special because, like miniatures rules, they tend to be a matter of negotiation rather than precision . . . but that doesn't appear to make a difference for what I've talked about.)Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.comtag:blogger.com,1999:blog-6261591.post-60941653262660896942013-11-19T11:50:22.187-05:002013-11-19T11:50:22.187-05:00Yes, game design is an entirely different "ga...Yes, game design is an entirely different "game" to be sure. If people are going to get deep into discussing games, though, I really would rather it be done by people that have written loads of session reports.<br /><br />One exception where I think game designers need to be sure to keep playing anyway is role playing games. RPGs are weird, counter-intuitive beasts... and their actual Anonymousnoreply@blogger.com