I am so busy with teaching that I haven't played a game solo in months, but I do sometimes manage to get people together for playtest sessions. Viking Gold (TM), Battle of Hastings, and Law & Chaos (TM) are what is usually played.
Recently I've . . . planned, I guess you might call it, three new games. "Planned" nowadays means I have made a map (usually on computer), figured out the basic structures (combat system, economy, etc.), and am close to ready to play the game solo. I find that as I get more experience I can do more of this, and do it more effectively, before first play than I could in the past. One game is an ancient Near Eastern Brit-like game, another is a game "something like Risk, Vinci, History of the World, and Britannia crossed" on a map of Eurasia. The third is something I've avoided for a long time, but it just hit me one day and "arrived" in a couple hours: a shorter, no-dice expansion for B2, using many of the ideas I use in Brit-Lite. The difference is that BLite cannot be published while B2 is in print, practically speaking, while an expansion may be.
I talked with an editor recently about a textbook "How to Design Games" and I'm creating a proposal according to their specifications. No telling what will come of it.
This is FFG's point of view, not mine. They have some quite different views about what will cost them sales, than I do.
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