Friday, June 09, 2017

Recent Screencasts (9 June 2017)

I rarely get around to posting individual links to my "Game Design" YouTube channel here, so I decided to list the most recent  screencasts instead.

Departing from the standard (card game) sequence of play
https://youtu.be/sfb1aWU6Ens 6/8/2017
The standard sequence of play makes a specialty card game easier to learn. But don't "settle" for it, your game may be better with something else.

Nuts & Bolts: How to get an improvisers's game from a planner's game
https://youtu.be/juG7AfFcqas 6/1/2017
I describe how I changed Britannia, an historical Planner's game par excellence, into an Improviser's space wargame, with just a few changes. Very different experience, essentially same underlying mechanics.

Ranking Sources of Information About Game Design Two parts
https://youtu.be/MjmP1kD7Vyc 4/20/2017
https://youtu.be/JnrGy8DBOOU
The best way to learn is to make games. The second best way is to talk with (and listen to) other game designers, whether informally or in a class. After that there are many sources of learning, and I've ranked those in a two-part screencast.

Eight awful truths about game marketing
https://youtu.be/DbNlo4Jgk4A
I ran across "10 Awful Truths about Book Marketing" online, and seeing the parallels with games, I'm discussing those Truths (including the two that don't apply). Another time I'll discuss some strategies you can follow to do your best in this environment.

There's no "Secret Knowledge" or "secret Sauce" (nor conspiracies) in Game Design 
 https://youtu.be/bzvMFoH0Ejk
Aspiring designers sometimes believe that there's a secret formula to game design, and all they have to do is follow it. Nothing could be further from the truth. The delusion seems to be common in society these days, that there's a secret knowledge to any discipline. It's the kind of thing that helps fuel conspiracy theories.