Monday, July 16, 2018

Recent screencasts/videos

Recent screencasts/videos mid-July ‘18:

Nuts and Bolts: Analysis Paralysis, What it is and How to Avoid it: http://youtu.be/oMQUO_o3YGk?a  via @YouTube

Top Eight Reasons for a Game to "Shine": http://youtu.be/vpR_ybGCWDQ?a  via @YouTube

About the Channel: What's a "Shorty"? Something like this.: http://youtu.be/s4yQEMI8ScY?a  via @YouTube

Confusions of Game Design: Intuitive versus Familiar: http://youtu.be/sE_yC5OQa-I?a  via @YouTube

Game design: art, engineering, science, all three?: http://youtu.be/CQHV9SAeTYk?a  via @YouTube

What to watch out for in a game design contest: http://youtu.be/HxR6R-NdXM0?a  via @YouTube

How much unit differentiation is needed?: http://youtu.be/ZV7BqGsEgsw?a  via @YouTube

Short, deep gameplay, simple: you can have two out of three.: http://youtu.be/gXKVQQpnRwc?a  via @YouTube