The listservs and design boards seem to go dead at this time of year.
I have finally played the "one hour wargame", four players, worked pretty well but needs the Event Cards (which I didn't use). In some ways the game resembles a very-much-modernized version of Diplomacy, in other ways not (obviously, if it's intended to last just an hour). The diplomatic system may be too rigid, that is, once a war starts, it may tend to lock in. Scoring systme works well, but I've revised the Progress/Culture/Well-being to require supplies.
Anyway, I'm ready for another go with the revisions, but with work things hanging over my head, I don't know when that will be.
This must be the first game I've solo played in a couple months. Hellenia(TM) will be the next game to be soloed, I think. It's always an exciting time, the first play of a new game...
I have been taking some notes about "one hour" with the idea that I'd use them to illustrate the development of a game in a design book. Of course, the "one hour" idea goes back to Germania(TM) and through Seas of Gold(TM), and there are resmblances between SoG and this new one.
Saturday, December 10, 2005
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