Saturday, December 16, 2006

A Diagram of the Game Creation Process

I've posted a diagram at
intended to illustrate the game design process.

Start at the upper left, go toward the lower right. This is a data flow diagram, NOT a flowchart. Information (or physical items) can flow both ways between processes, or perhaps only one way. Circles represent processes/subprocesses. A rectangle represents an external entity that provides input (such as a playtester). The triangle represents an external entity that receives output. The other symbol is a data store, where information (or objects) is stored.

Lew Pulsipher

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