- The "AAA list" electronic games are really designed by committee. When I design a game, it is almost all MINE. (The rest is playtesters and publisher.)
- For most of the age of video games, you had to work full time in the industry, yet the pay was and is poor. I'd rather help young people as a teacher, get paid at least as well, and have lots of time to design games.
- The working hours are bad. "Crunch time" (unpaid overtime) is common, though designers are not involved in that quite as much as programmers and artists.
- Fighting with the electronics obscures the purity of design. You worry about what the computer can do instead of what the players can do.
Sunday, March 02, 2008
Why I'm not an electronic game designer
Why would I want to design electronic games? I'm better off as is.