Those who were interested in my discussion of connections between online games and boardgames might want to look at War of the Realm, a free online "boardgame".
http://waroftherealm.com/About/PressReleases.aspx
Or click the title of this article.
I haven't figured out how they're going to make money, yet. Advertising, I'd guess.
ADDITION: I've now read the rules for the game. While I have only read the rules for A Game of Thrones: the Boardgame (FantasyFlight), War of the Realm reminds me *very* much of that game. This is perfectly legal, mind you (you cannot copyright ideas), it's just an observation. And the most remarkable part of that is that AGoT:tB was designed specifically to mimic simultaneous movement as much as possible without requiring anyone to write down anything. (I've heard someone call AGoT:tB a Diplomacy variant, though I'm not sure I'd go that far.) Yet for online computer-refereed play, simultaneous movement is no problem at all. But in going through the many phases of the boardgame online player by player, you slow everyone down!
Why not devise a game with simultaneous movement? Perhaps the company expects to retail the game as a boardgame at some point.
I also see that the company offers memberships, about $5 or $7 a month, that provide various perks (such as being able to play more than 4 "casual" games (play once a day rather than play real-time) and no ads). These memberships emphasize the community. It would be really interesting to know how many people (what percentage of player) will go for these memberships.
Friday, March 13, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment