Sunday, July 08, 2012

Six words about chance/randomness in games

According to tweetdeck, one of the trending:worldwide topics on twitter not so long ago was six word stories.  In the past several months I've asked people to say six words about game design, programming, wargames, stories in games, casual games, innovation (and plagiarism) in games, and zombie games.

This time the challenge is this: say six (interesting or amusing) words about chance/randomness in games.

4 comments: said...

"Dice are trying to kill me"
That said, people will put more effort on finding those 6 magic words!

EastwoodDC said...

"Too important to leave to chance."

Paraphrasing from:

The generation of random numbers is too important to be left to chance.
-Robert R. Coveyou

EastwoodDC said...

"Was it skill, or just luck?"

Eversor said...

Intelligently used, balances risk with reward.