Monday, March 25, 2013

Six words about the role of inspiration in game design



According to tweetdeck, one of the trending:worldwide topics on twitter last year was 6 word stories.  Since then I've asked people to say 6 words about game design, programming, wargames, stories in games, casual games, zombie games, chance/randomness in games, innovation and plagiarism in games, social networking games, game sequels, and "If I could give a present  to the game industry this Christmas".  Contributions are sometimes amusing, sometimes serious, sometimes worth remembering.

This time the challenge is this: say six words the role of inspiration in game design.

2 comments:

jeffro said...

Cool idea: doesn't work... needs something....

Greg said...

Every journey starts with one step