Monday, March 25, 2013
Six words about the role of inspiration in game design
According to tweetdeck, one of the trending:worldwide topics on twitter last year was 6 word stories. Since then I've asked people to say 6 words about game design, programming, wargames, stories in games, casual games, zombie games, chance/randomness in games, innovation and plagiarism in games, social networking games, game sequels, and "If I could give a present to the game industry this Christmas". Contributions are sometimes amusing, sometimes serious, sometimes worth remembering.
This time the challenge is this: say six words the role of inspiration in game design.
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2 comments:
Cool idea: doesn't work... needs something....
Every journey starts with one step
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