Text of the slides is below. Of course, there's much more to the screencast than the slides.
Dr. Lewis Pulsipher
“Game Design” channel on YouTube
Why should game designers go to Cons?
I’m mixing video game (conferences) and tabletop game (conventions) in this discussion
(Brief difference: conferences focus on how to make better games; conventions focus on playing games)
Meet publishers and funders
Learn new techniques
To meet Publishers / Funders
While much of the world is online/”virtual”, I’m convinced that face-to-face is a much stronger connection, especially for those designers without a track record (newbies)
So go and meet publishers at cons, talk with them, volunteer to work at their booths, and so forth
To Learn New Techniques
Conferences are all about talks to help you make games better
Examples: East Coast Game Conference 14
Putting stories into games
At tabletop conventions, seeing all the new games, playing them or watching them being played
Big tabletop conventions have many seminars (GenCon) about making and selling games
I do them myself at PrezCon, WBC, GenCon, sometimes ECGC
Stimulation of Ideas
When I go home from a tabletop convention or ECGC, I’m full of game ideas
In the case of ECGC, mostly for videos for my classes, and for things that would go into books
I drive (up to 650 miles one way), so I have lots of time to think, recording my thoughts on my easy-to-manipulate PDA-voice recorder
Of course, you have to follow-up once you get home
To Find Collaborators
I do not look for collaborators, but some people work better with another person
If you are looking for a non-local collaborator, where better to look than at a con?
If you hear someone speak about things that interest you . . . Talk with them
To Find Playtesters
As for playtesters, that’s more problematic, but you might find some willing to blind test
Of course, you might persuade people to playtest at the convention, but often people want to play the new published games, not prototypes
Keep an Open Mind. Everything at a con should be stimulating for a designer.