Nuts & Bolts: How a game can derive from a bit of another? https://youtu.be/z64CmrVCYN4
It's not unusual for a game to use a system that's been successful in another game. But sometimes one game grows out of a small bit of another.
Constraints in games from a player viewpoint (two parts) https://youtu.be/p_zEo1Dt0JQ
Though contemporary gamers (especially video gamers) tend to dislike constraints, practically speaking games ARE merely sets of constraints. Properly specified constraints can make the game especially interesting. for the player(s).
Digital Game Pricing (2 parts) https://youtu.be/Zr_67zmDtWQ
Some people suppose that there's a "solution" to (over)saturation of the downloadable game market. There are lots of schemes, but I don't see any solutions in this detailed examination.
RPGs: Stifling Creativity? https://youtu.be/anLNLWX090s
It seems too many DMs are guilty of letting players push them around, resulting in a waste of time while a player tries to convince the MD that such-and-such wildly unlikely occurrence should be assigned a decent chance of happening. When you enforce the game rules (and physics) you simply the game and keep it moving along, you aren't stifling creativity.
Yes, the dead-kobold wielder actually said "You're stifling my creativity." Poppycock!
Practical vs Reality https://youtu.be/kjbHNC3nkhk
Game design is a series of compromises, and major compromises can occur when reality and what's practical in a game clash. Some "practical decisions" result in behavior that has next to nothing to do with reality.
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