Little choices can make a big difference in design
https://www.youtube.com/watch?v=Bg0-Q2BcYmc
I try to illustrate how seemingly small choices can make a big difference to a game design.
Nuts & Bolts: The Co-op "Fail Mechanic"
https://youtu.be/_dsnJ2N8ZNI
I explain why I call co-ops with one winner a "fail-mechanic." With some players it just won't work.
Strategies to Respond to the "Eight Awful Truths" of game marketing
https://youtu.be/vwmOlF9KfSY
Original Awful Truths are at https://youtu.be/DbNlo4Jgk4A
13 "Laws" of Game Design
https://youtu.be/hyvgEYZoYi4
Like many "laws", these are more strong probabilities than absolutes.
Play to win? Nope.
https://youtu.be/Dwsq9R_qLtI
Pundits have sometimes been slow on the uptake, but it will come as no surprise to game players that playing to win is not the objective of many players. Keep that in mind when you design your games.
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