I rarely get around to posting individual links to my "Game Design" YouTube channel here, so I decided to list the most recent screencasts instead.
What is a planner's game (No, not Tsuro!)
http://youtu.be/n9pXUxYqT-Q?a
Brief comment on what a planner's game is, with Tsuro as the example of what it isn't.
Common errors in explaining how to play a game
http://youtu.be/RXY7nDRUYE4?a
I've seen so many people, when explaining face-to-face how to play a game, make big mistakes in their approach, that I felt I had to talk about the right way.
Number of Players
http://youtu.be/4UeZ7l36Xis?a
This video from an as-yet-unfinished Intro to Card Game Design makes sense for other kinds of games as well.
Game Contenders. Game Surfers, Game Bathers
http://youtu.be/5RfRydhg26o?a
Trying to understand game players. I tried my usual method of dividing something into two extremes with lots in between; but this time I had to go to three extremes.
Requests from fans to game designers
http://youtu.be/ynIdLZiBV54?a
Stories of requests from fans of my games, some straightforward, some a bit odd.
Pulling from a bag vs Drawing from a deck
https://youtu.be/w7m-pitq3n0
Sometimes pulling something from a bag is no different, in gameplay terms, than drawing a card from a deck. There are practical differences to be considered, though. Sometimes one makes more sense than the other.
14 milestones in the evolution of games
http://youtu.be/mCt0F-BNLJE?a
Just what it says. Please help me pay the bills for all this free information: my Patreon is at:
https://www.patreon.com/LewisPulsipher
How team sports cope with "board" size problems
http://youtu.be/hF4wTM7ZVm0?a
As athletes have become bigger and faster, in effect the playing fields become smaller. How have sports coped with this (or not)?
Game design is never-ending compromise
http://youtu.be/e0F4tq8bOIg?a
Many novices think they can "have it all". But that's not the nature of game design (or of life).
How I develop cards for a new game
http://youtu.be/MqEbTEBneKE?a
This is part of a course still being created, about specialty card game design. But it applies to all games that use cards.
Two reasons for all the online arguments about games and platforms
http://youtu.be/fSiyFGp9R7w?a
For years I was surprised that people insistently argued with me when I said there were games I don't like/don't think much of, even when I explained fully. I've finally figured it out, and here's why.
Ideal FTF tournament game characteristics
http://youtu.be/jWDNZEY2X3Q?a
With GenCon about to occur as I write, this seems an apropos topic. What characteristics make for the best tournament games at tabletop game conventions?
Adapting game systems to other topics
http://youtu.be/3T_50NQg1PM?a
It's common to use the same game system for more than one game. At some point, adapting a system to a different game (different subject, objective, etc.) won’t work well.
Where do we draw the line?
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