I have been writing a column about game design and RPGs at ENWorld for nearly a year. Here are latest entries (missing numbers: too large for current word count, or waiting to be published).
#6 Three Acts and the Hero's Journey
http://www.enworld.org/forum/content.php?4339-Three-Acts-And-The-Hero-s-Journey#.WYdqMYgrKUk
8/6/2017
#7 Pure Innovation is Highly Overrated
http://www.enworld.org/forum/content.php?4368-Pure-Innovation-Is-Highly-Overrated
8/19/2017
#8 Fun and the Flow in Games
http://www.enworld.org/forum/content.php?4458-Fun-And-The-Flow-In-Games#.WarzFMh96Uk
9/2/2017
#9 Power Creep
http://www.enworld.org/forum/content.php?4508-Power-Creep#.WccBGrKGN6p
9/23/2017
#10 RPG Combat: Sport or War?
http://www.enworld.org/forum/content.php?4580-RPG-Combat-Sport-or-War#.WeJ8zGiPKUk
Oct 14 17
#11 What makes a game great?
http://www.enworld.org/forum/content.php?4603-What-Makes-a-Game-Great#.WeveyWiPKUk
Oct 21 17
#12 Loops in RPG Game and Adventure Design
http://www.enworld.org/forum/content.php?4631-Loops-in-RPG-Adventure-and-Game-Design#.Wfo8aWiPKUk 11/1/2017
#14 The most important design aspect of hobby RPGs is the Pure Avatar
http://www.enworld.org/forum/content.php?4653-The-Most-Important-Design-Aspect-of-Hobby-RPGs-Is-The-Pure-Humanoid-Avatar#.WgO672iPKUk
11/8/2017
#15 Fundamental Patterns of War
http://www.enworld.org/forum/content.php?4722-The-Fundamental-Patterns-Of-War#.WiM7YlWnH8c
12/2/2017
#16 Tension, Threats, and Progression in RPGs
http://www.enworld.org/forum/content.php?4758-Tension-Threats-And-Progression-In-RPGs
12/15/2017
#19 What do you mean by "fun" in your RPG?
http://www.enworld.org/forum/content.php?4801-What-Do-You-Mean-By-Fun-In-Your-RPG#.Wk2VmFWnH8c
1/3/2018
#20 Don't Lose the Forest for the Trees
http://www.enworld.org/forum/content.php?4840-Don-t-Lose-The-Forest-For-The-Trees#.Wl5O266nH8c
1/16/2018
#21 "Atoms" in Game and Adventure Design 680
http://www.enworld.org/forum/content.php?4884-Atoms-In-Game-And-Adventure-Design
1/27/2018
#22 Tastes in Heroes and Heroism have Changed as "Heroes in Shades of Grey"
http://www.enworld.org/forum/content.php?4981-Heroes-In-Shades-Of-Grey
2/17/2018
#23 Difficulties of running a low-magic medieval-style campaign
http://www.enworld.org/forum/content.php?5042-The-Difficulties-Of-Running-Low-Magic-Campaigns
3/10/2018
#28 Spelljammer's Game Design As "How would you design for spelljammer?"
http://www.enworld.org/forum/content.php?5100-How-Would-You-Design-For-Spelljammer
3/24/2018
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