(This was written for ENWorld,
and appeared there recently.)
Formal Game Reviewing
(I read a review at
ENWorld that reminded me that many reviewers of games don’t quite know what they’re doing! I reviewed games
and related materials for Dragon and White Dwarf a long time ago,
but almost never have the time to do so these days. I’ve modified a handout I
created over the years for various students (college and grad, computer or game
development disciplines) to whom I assigned a game or book review. Maybe this will help. LP)
You have to play a game
before you can review it. I have a great deal of experience with some kinds of
games, but I will not “review” a game I have not played. Some years ago I
gave my impressions of a Britannia-like game that I owned, but as I had not
played it, I was careful to say it was not a review, it was more about design,
because I wasn’t familiar with the
details of the gameplay itself. In the end, it’s the gameplay that counts.
(I’ve encountered video game development
teachers who graded student-made games on the basis of how “good” they were (or worse, “fun”) without (of course) having the time to
play them. I just laughed. I graded primarily on the process of making
the game, and sometimes seeing them tested, because I didn’t have time to play dozens of games.)
Always keep your audience in mind when you
write anything. Your audience for a review is not yourself: usually it’s
someone who enjoys playing games but is not a hard-core gamer. (Does that
describe you? Probably not.) This is, of course, the bulk of the gaming market.
The objective of any review is simple. It should let the reader know whether he or
she would like to read the book, see the movie, listen to the music, buy (or
only rent) the game, and so forth. The review doesn’t
exist to make the reviewer look good, or to advance the reviewer’s
agenda.
A formal review is not just opinion. Unless
you’re a well-known reviewer, readers don’t
care about your opinions because they don’t know you. (I
read enough Roger Ebert reviews to know what he preferred, so his opinion meant
something to me. But that was Roger Ebert.) No, you have to explain WHY you
think this or that about the game. Without that, you’re
just blathering like a typical yahoo on some comment site. Remember, comments
on the Internet are subject to Sturgeon’s Law (“90% [or even 99%] of everything is shit”).
(Varies by site and topic, of course.)
Any review, whether of movies, games, books,
or magazines, ought to answer three questions:
•
What
is the author/creator trying to accomplish?
(Usually includes, who is the audience)
•
How
well did he or she or they do it?
•
Was
it worth doing? (which must include, Why it was or wasn’t)
You've read or heard movie reviews that
concentrate on the first point (the reviewer may recapitulate the entire plot),
on the second point (ooh-ing and ah-ing about how good the direction or
technical effects were--or how bad), or on the third point ("what a dumb
idea" or "socially relevant!").
Which point(s) require the most detailed
treatment is a decision the reviewer must make according to the nature of the
work being reviewed.
The most common mistake a reviewer makes is
to try to recapitulate the entire contents/characteristics of the game in a
short time. Don't. Listings of this kind are rarely interesting.
It's not only hard to do, it's often boring, and it might annoy the person
reading the review if you “give things away”.
The second most common mistake (amongst
students), is to be very explicit and “compartmental” about these three questions. Don’t list a question, then answer it, then list
the next question, then answer it. The
idea is to answer the questions in the course of a discussion without drawing
attention to the fact that you are answering these questions. When you read or hear a good movie review,
the questions are usually answered, but you’re not explicitly aware of it as you read or
listen, are you? Reviews are essays, writing with a purpose, and as essays they
need to be enjoyable reading.
Summary
- Who is your audience?
- Facts and reasons, not just opinions
- Answer the Three Questions
- Write a good essay that people can enjoy reading
Title, author/developer, publisher, date of
publication.
Background of the developer (and publisher).
Quotations from the backstory/setting.
What are the Best & Worst points of the
game?
After
I revised the above I discovered that I’d written a piece about reviewing
specifically for gamers, published in The Space Gamer #45 in the early
80s (“Notes for Reviewers”). It’s longer and more specific than this. It will
be in my books of reprints of my articles of yesteryear, sooner or later; or
you can dig up that issue somewhere.
Lew
Pulsipher
3 comments:
The Space Gamer #45 (mentioned in the final paragraph) is available via Steve Jackson Games' online shop:
http://www.warehouse23.com/products/space-gamer-number-45
Lew---
What's your timetable for your reprints of articles from yesteryear?
Allan.
Timetables and I don't mix well . . . By the end of the year for the first one, not so long afterward for the second. (Two is likely, three is possible.) There will be some unpublished material in each book as well.
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