My Web site and pulsipher.net email have been down since Saturday, when the server failed; I was told it would be restored in 4-6 hours. My host (Lunarpages) voice support says the server is back up but for some MySQL problems, but that they won't talk with people who used the server I'm on because all they can do is write trouble tickets. I finally got logged in sufficiently to see that my site seems to be lost (not restored). Quite frustrating.
Last weekend I played a game of Megabrit from beginning to end. It seems to work fairly well, when playing as independent nations. I'm not sure how well it will work with four (or five) sides, as there are so many nations on the board at once, and many are not very large or robust but can score a lot of points.
Monday, April 18, 2005
Sunday, April 03, 2005
I've recevied the signed contract from FFG and will be sending the game Monday or Tuesday.
I have been playing with Mega-Brit lately, and may play teh game soon. Another game brought out of fallow-land is The Two World Wars (tm).
On EN World people have been talking about their favorite articles from Dragons long ago, and four of mine have been cited. I may have to post some on my site.
I posted Why has the Gaming Hobby Changed? on my Web site in January. This article has generated a strong response. I received several e-mails from people I don't know telling me how accurate it seemed to be. And some bloggers vituperatively trashed it, though they did not have the courtesy to let me know they were doing so--I have just stumbled onto some of this. Where I come from, if you want to arrive at the truth, you discuss something with the source of your disagreement; shooting your mouth off where the target won't even know about it is a form of cowardice.
They must not have read "Are Video Games Turning Us into a Nation of Losers". Then they'd really hit the ceiling!
I have been playing with Mega-Brit lately, and may play teh game soon. Another game brought out of fallow-land is The Two World Wars (tm).
On EN World people have been talking about their favorite articles from Dragons long ago, and four of mine have been cited. I may have to post some on my site.
I posted Why has the Gaming Hobby Changed? on my Web site in January. This article has generated a strong response. I received several e-mails from people I don't know telling me how accurate it seemed to be. And some bloggers vituperatively trashed it, though they did not have the courtesy to let me know they were doing so--I have just stumbled onto some of this. Where I come from, if you want to arrive at the truth, you discuss something with the source of your disagreement; shooting your mouth off where the target won't even know about it is a form of cowardice.
They must not have read "Are Video Games Turning Us into a Nation of Losers". Then they'd really hit the ceiling!
Saturday, April 02, 2005
I have the signed contract from FFG for Brit II, and will be sending the rules off any day now.
I've been spending more time on "Mega-Brit" than I should, and may even play a game fairly soon. Anotehr game to be pulled out of the "fallow" pile recently is The Two World Wars. I've also found a way to put a flagstone background on the Enchanted Labyrinth map, very neat. Thank you CorelDraw.
I stumbled across some blog comments on Why has the Gaming Hobby Changed? , which is posted on my web site. This article has generated a strong response. I received several e-mails telling me how accurate it seemed to be. On the other hand, the bloggers vituperatively trashed it, though they did not have the courtesy to let me know they were doing so. Where I come from, if you want to arrive at the truth, you discuss something with the source of your disagreement; shooting your mouth off where the target won't even know about it is a form of cowardice. I have learned that the contents of blogs varies greatly in quality, so I'm not purusing the matter. The article will be revised, and then I'll submit it to a magazine.
I don't think the bloggers read Are Video Games Turning Us Into a Nation of Losers. They'd really hit the ceiling . . .
Lew
I've been spending more time on "Mega-Brit" than I should, and may even play a game fairly soon. Anotehr game to be pulled out of the "fallow" pile recently is The Two World Wars. I've also found a way to put a flagstone background on the Enchanted Labyrinth map, very neat. Thank you CorelDraw.
I stumbled across some blog comments on Why has the Gaming Hobby Changed? , which is posted on my web site. This article has generated a strong response. I received several e-mails telling me how accurate it seemed to be. On the other hand, the bloggers vituperatively trashed it, though they did not have the courtesy to let me know they were doing so. Where I come from, if you want to arrive at the truth, you discuss something with the source of your disagreement; shooting your mouth off where the target won't even know about it is a form of cowardice. I have learned that the contents of blogs varies greatly in quality, so I'm not purusing the matter. The article will be revised, and then I'll submit it to a magazine.
I don't think the bloggers read Are Video Games Turning Us Into a Nation of Losers. They'd really hit the ceiling . . .
Lew
Thursday, March 24, 2005
FFG has announced via press release (which I haven't seen) and at GAMA that they're publishing Britannia Second Edition. I'm *still* tweaking rules, but I should think any day now I'll get word to send it in.
I have just sent out Germania for blind playtesting. Enchanted Labyrinth will be next.
I was gearing up to do a "Sweep of History" e-zine, but the original volunteer editor-publisher has reappeared. Now that my graduate class has finished, I may have time to write some things for it.
My next submission task is to find a publisher for reprinting Dragon Rage.
I have just sent out Germania for blind playtesting. Enchanted Labyrinth will be next.
I was gearing up to do a "Sweep of History" e-zine, but the original volunteer editor-publisher has reappeared. Now that my graduate class has finished, I may have time to write some things for it.
My next submission task is to find a publisher for reprinting Dragon Rage.
Saturday, March 12, 2005
Not going to PrezCon was a good decision, because we playtested a 3-player version of Brit II, and because I got a streaming cold.
I should get the signed contracts back for Brit II next week.
On the way home from the NC Computer Instructor's Association meeting in Lenoir (where I gave a talk about teaching game design and programming), I had more ideas for the European colonization version of Seas of Gold (tm).
I am almost "out from under" the burden of the graduate class I teach: I still need to grade the finals and research papers. Then I'll have a bit more time for games.
I should get the signed contracts back for Brit II next week.
On the way home from the NC Computer Instructor's Association meeting in Lenoir (where I gave a talk about teaching game design and programming), I had more ideas for the European colonization version of Seas of Gold (tm).
I am almost "out from under" the burden of the graduate class I teach: I still need to grade the finals and research papers. Then I'll have a bit more time for games.
Sunday, February 20, 2005
I am so busy, and need to work directly on Brit II, that I've decided not to go to PrezCon next weekend (which also saves quite a bit of money). I could not have made it until late Friday because of classes, and as the tournament will be old Brit, it would be of limited use to me.
I need to use people closer to home (Triangle, Chapel Hill) for playtesting on a more regular basis.
I've found that my Web traffic went up greatly in January, evidently owing to a link to my article about changes in gaming; it's gone back down some in February.
One of my old (but revised) articles has appeared in The Games Journal for Feb.
I need to use people closer to home (Triangle, Chapel Hill) for playtesting on a more regular basis.
I've found that my Web traffic went up greatly in January, evidently owing to a link to my article about changes in gaming; it's gone back down some in February.
One of my old (but revised) articles has appeared in The Games Journal for Feb.
Sunday, February 13, 2005
We are working on the contract for Brit Second edition now. And I am still working on the revisions to the game, though I am at the point that my main worry is play balance.
I have not actually played many games this yar, nor devised new ones. Between Brit, school, and less than 100% health, I sometimes feel that I'm not getting very far.
My Web stats show over 500 hits per day, average, on my Web site now, and I find that hard to believe unless many of the hits are "bots" of one sort or another.
I have not actually played many games this yar, nor devised new ones. Between Brit, school, and less than 100% health, I sometimes feel that I'm not getting very far.
My Web stats show over 500 hits per day, average, on my Web site now, and I find that hard to believe unless many of the hits are "bots" of one sort or another.
Saturday, February 05, 2005
Having been somewhat under the weather for the past week, I haven't been making great progress. I did get a new historical atlas that is helping with History of Central Asia. Also today, for some reason, I dug out "Currents of Space", an old chess-like game that was one of my "favorite four" 25 years ago (Britannia, Crashing Suns, and Enchanted Labyrinth were the others). I should say it is chess-like but bears absolutely no resemblance to chess in its mechanics. I sent a copy off to my nephew, who is an excellent playtester, and I'll getit to the playtest listserv in a while.
Britannia II is where I need to spend time, but haven't been getting there.
Lew
Britannia II is where I need to spend time, but haven't been getting there.
Lew
Sunday, January 30, 2005
Although I was suffering from a stomach virus--I seem to be sick when I attend winter gamefests--I went to NC Game Day VI at NC State's Central Campus this Saturday. The turnout was low, I was told, undoubtedly in part because of threatening weather (mention ice on the roads and southerners freeze up), in part because there was no announcement in the Raleigh paper. I'd suppose there were about 50 people, mostly playing RPGs, some Euro boardgames, one Heroclix game, no wargames. I did get a lead to triangle_strat_gaming on Yahoo Groups, and gave a few people my card; if not for an early ending (when the organizers packed up, I decided I'd better head home) I might have gotten in a game of Gangsters or Germania.
Latest projects (aside from two player training versions of Brit): Brit-like History of Central Asia (tm), which could have a lot of different titles, and some notes about a Diplomacy variant version of Lord of the Rings.
Lew Pulsipher
Latest projects (aside from two player training versions of Brit): Brit-like History of Central Asia (tm), which could have a lot of different titles, and some notes about a Diplomacy variant version of Lord of the Rings.
Lew Pulsipher
Sunday, December 19, 2004
Reading: Atlas of the Celtic World, Short History of Byzantium, and the appendices of Lord of the Rings, simultaneously.
Games: Brit second edition, bits on lots of games, and (for a proposal) a Brit-like version of the Third Age of Middle-earth.
But because it is the end of the term, I haven't played games much, nor have we playtested much at schoo.
LP
Games: Brit second edition, bits on lots of games, and (for a proposal) a Brit-like version of the Third Age of Middle-earth.
But because it is the end of the term, I haven't played games much, nor have we playtested much at schoo.
LP
Friday, November 26, 2004
I'm stricken once again....
by "the disease". That being the disease of designing games. I read about a new game called 7 Ages a couple days ago, then yesterday started to read the Vinci rules (first sentence and a half), and it hit me. It's a cross between Mesopotamia (that being a cross between Germania and Britannia) and, more or less, Risk, Vinci and History of the World. I want historical groups, following their historical characteristics (Nomads don't like forests, e.g.), but not forced to follow the historical course the way Brit encourages them to. And I want it to be fairly simple, and not take TOO long.
At this point I have a board (modified from the small version of Dark Ages, with eastern areas added), a combat system (also borrowed from DA), point systems... I still have some sequencing to figure out, then I'll be ready to try to play.
Of course, it could be a year before it can be playtested outside the local group. We'll see.
I am calling it Europa (TM), for the time being. It covers Europe, North Africa, and Asia to the borders of India and (modern) China.
by "the disease". That being the disease of designing games. I read about a new game called 7 Ages a couple days ago, then yesterday started to read the Vinci rules (first sentence and a half), and it hit me. It's a cross between Mesopotamia (that being a cross between Germania and Britannia) and, more or less, Risk, Vinci and History of the World. I want historical groups, following their historical characteristics (Nomads don't like forests, e.g.), but not forced to follow the historical course the way Brit encourages them to. And I want it to be fairly simple, and not take TOO long.
At this point I have a board (modified from the small version of Dark Ages, with eastern areas added), a combat system (also borrowed from DA), point systems... I still have some sequencing to figure out, then I'll be ready to try to play.
Of course, it could be a year before it can be playtested outside the local group. We'll see.
I am calling it Europa (TM), for the time being. It covers Europe, North Africa, and Asia to the borders of India and (modern) China.
Tuesday, November 23, 2004
It has been too long since I updated the blog.
In early October I created, in record time, a somewhat Euro-like game aimed at lasting an hour, about the Italiam maritime republics. Within three weeks I had a full set of rules written (not my normal process). I actually only played it once solitaire, also not my normal process. Since then I've been tweaking and sometimes making substantical changes to the rules, through several playtests. I've now posted information about it to the Web page. I finally settled on the title Seas of Gold (tm), though for a while I wanted to use an Italian word. Unfortunately, I couldn't find a good one, and the translation of Seas of Gold isn't very exciting.
An offshoot of this game will be "Seas of Promise" (or whatever I decide to call it) about European discovery/exploitation worldwide.
LEP
I've been pursuing correspondence with old buddies like Alan Paull, and have "activated" my playtesting yahoo group for Britannia II.
In early October I created, in record time, a somewhat Euro-like game aimed at lasting an hour, about the Italiam maritime republics. Within three weeks I had a full set of rules written (not my normal process). I actually only played it once solitaire, also not my normal process. Since then I've been tweaking and sometimes making substantical changes to the rules, through several playtests. I've now posted information about it to the Web page. I finally settled on the title Seas of Gold (tm), though for a while I wanted to use an Italian word. Unfortunately, I couldn't find a good one, and the translation of Seas of Gold isn't very exciting.
An offshoot of this game will be "Seas of Promise" (or whatever I decide to call it) about European discovery/exploitation worldwide.
LEP
I've been pursuing correspondence with old buddies like Alan Paull, and have "activated" my playtesting yahoo group for Britannia II.
Tuesday, September 21, 2004
I have been working on Brit II with the Eurobrit guys, but not very fast as my classes take most of my time.
Still having "the disease", I've come up with a new Brit-like game, same time period, 20 areas, 9 turns, no dice. I playtested it with other people for the first time last night, looks like it might work out.
And then I worked up another one, Italian city states 1000-1300. The original intent was a simple almost-boardgame that would last an hour, I think I may have it beyond that right now.
LEP
Still having "the disease", I've come up with a new Brit-like game, same time period, 20 areas, 9 turns, no dice. I playtested it with other people for the first time last night, looks like it might work out.
And then I worked up another one, Italian city states 1000-1300. The original intent was a simple almost-boardgame that would last an hour, I think I may have it beyond that right now.
LEP
Tuesday, July 20, 2004
Origins was very interesting, both for the seminars and the exhibitions, as well as for the opportunity to talk with some people. It appears fairly likely that Britannia and perhaps Dragon Rage will be republished.
A card game I designed during vacation in Europe has come together very quickly, and I intend to ask people to play it at PowWow in Charlottesville later this week.
A card game I designed during vacation in Europe has come together very quickly, and I intend to ask people to play it at PowWow in Charlottesville later this week.
Tuesday, June 15, 2004
While I was in Europe visiting relatives, my nephew and niece aged 15 and 12 played the two games I took along (Princes (TM) and Germania (TM). Katie, not a game player ordinarily, understood the tactical but not so much the strategic aspects of Princes. Nonethless, when I was otherwise occupied she taught her 11 year old cousin to play, and they appeared to be playing correctly when Beatrice "got bored" (meaning she was losing and didn't like it, in this case). Simon's cousin also played Germania, and tried Princes once. It was interesting to see that younger folks can cope with the games.
I also "designed" a couple cards-only games there, one about gangsters, one about bird-watching (my wife is a birdwatcher). We'll see if they amount to anything.
Am now preparing for Origins.
I also "designed" a couple cards-only games there, one about gangsters, one about bird-watching (my wife is a birdwatcher). We'll see if they amount to anything.
Am now preparing for Origins.
Sunday, May 02, 2004
We continue to play some of my old unpublished games in our weekly sessions; I haven't played anything solo for several weeks, largely owing to the end of term rush.
I've located my game magazine archives (the articles I've been posting to web and yahoo groups were from carbon copies of original submissions). Latest notion is to turn "Bar Room Brawl" into a boardgame, keeping in mind that I once (at Ian Livingstone's suggestion) designed a game called "Troll Tavern" for Games Workshop, but they lost interest (it wasn't one of my best games).
I have not touched Dark Ages (tm) in over half a year. Sigh.
I've located my game magazine archives (the articles I've been posting to web and yahoo groups were from carbon copies of original submissions). Latest notion is to turn "Bar Room Brawl" into a boardgame, keeping in mind that I once (at Ian Livingstone's suggestion) designed a game called "Troll Tavern" for Games Workshop, but they lost interest (it wasn't one of my best games).
I have not touched Dark Ages (tm) in over half a year. Sigh.
Monday, April 19, 2004
Wednesday, April 07, 2004
Monday, March 29, 2004
One of the lads herabouts is a fan of the Romance of the Three Kingdoms, which I had never heard of. It is a novel, more or less, and also a series of Playstation games. Oddly enough, I recently discovered a game I designed in 1980, and set aside after playing it about four times, that depicts the chaos in China following the fall of a dynasty (part of the cyclical nature of Chinese history). I have revived it, so to speak, figuring out as much as I could from the handwritten notes that were very far from an actual set of rules, then changing according to my current ideas. The verdict is still out: I have only played it twice, and modified it a lot each time.
Sunday, March 21, 2004
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