Wednesday, May 18, 2005

Last June, while on Jersey Island off the coast of France, I set myself the task of designing a card game, just to say I could do it. (I don't play card games, generally.) Gangsters: Taking Care of Business (TM) was one result, and a bird-watching game that I haven't yet developed.

Since the I've come up with a couple more ideas, but nothing beyond that.

Recently I decided to try designing "Britannia: The Card Game" (tm), and found that it worked so well (and came together so quickly) that I went on to design several more based on my boardgames Germania, Enchanted Labyrinth, and Seas of Gold (all tm). It's amazing how quickly the game comes together when you already have much of it designed via the boardgame. Of course, there are more limitations with a card game (and I try to design games that only use cards, nothing else); but limitations can actually help make a design better, not worse, as you concentrate on what's important.

Sunday, May 08, 2005

The end of a not-very-good semester has kept me very busy, but I have had time to play "MegaBrit" twice, and am about to play a new game, "Viking Gold" (tm), which is a Viking version of Seas of Gold, more or less. I seem to be a phase of fascination with the Vikings, and have started designing a Brit-like Viking game, as well, 793-1093 or thereabouts, covering Britain, Ireland, and northern France and Germany (as does Viking Gold).

I did get to have Germania, Gangsters, and Seas of Gold (all (tm)) at Game Day in late April at NCState. I think Seas of Gold is about 95% done, the others 99%.

I have not heard a word from FFG since sending them the Brit 2 rules more than a month ago. They're hiring four new people and are evidently very busy with expansion.

I intend to go to Origins and World Boardgaming Championships this summer.