Monday, July 16, 2018

Recent screencasts/videos

Recent screencasts/videos mid-July ‘18:

Nuts and Bolts: Analysis Paralysis, What it is and How to Avoid it:  via @YouTube

Top Eight Reasons for a Game to "Shine":  via @YouTube

About the Channel: What's a "Shorty"? Something like this.:  via @YouTube

Confusions of Game Design: Intuitive versus Familiar:  via @YouTube

Game design: art, engineering, science, all three?:  via @YouTube

What to watch out for in a game design contest:  via @YouTube

How much unit differentiation is needed?:  via @YouTube

Short, deep gameplay, simple: you can have two out of three.:  via @YouTube