I have been writing a column about game design and RPGs at ENWorld for nearly a year. Here are latest entries (missing numbers: too large for current word count, or waiting to be published).
#6 Three Acts and the Hero's Journey
http://www.enworld.org/forum/content.php?4339-Three-Acts-And-The-Hero-s-Journey#.WYdqMYgrKUk
8/6/2017
#7 Pure Innovation is Highly Overrated
http://www.enworld.org/forum/content.php?4368-Pure-Innovation-Is-Highly-Overrated
8/19/2017
#8 Fun and the Flow in Games
http://www.enworld.org/forum/content.php?4458-Fun-And-The-Flow-In-Games#.WarzFMh96Uk
9/2/2017
#9 Power Creep
http://www.enworld.org/forum/content.php?4508-Power-Creep#.WccBGrKGN6p
9/23/2017
#10 RPG Combat: Sport or War?
http://www.enworld.org/forum/content.php?4580-RPG-Combat-Sport-or-War#.WeJ8zGiPKUk
Oct 14 17
#11 What makes a game great?
http://www.enworld.org/forum/content.php?4603-What-Makes-a-Game-Great#.WeveyWiPKUk
Oct 21 17
#12 Loops in RPG Game and Adventure Design
http://www.enworld.org/forum/content.php?4631-Loops-in-RPG-Adventure-and-Game-Design#.Wfo8aWiPKUk 11/1/2017
#14 The most important design aspect of hobby RPGs is the Pure Avatar
http://www.enworld.org/forum/content.php?4653-The-Most-Important-Design-Aspect-of-Hobby-RPGs-Is-The-Pure-Humanoid-Avatar#.WgO672iPKUk
11/8/2017
#15 Fundamental Patterns of War
http://www.enworld.org/forum/content.php?4722-The-Fundamental-Patterns-Of-War#.WiM7YlWnH8c
12/2/2017
#16 Tension, Threats, and Progression in RPGs
http://www.enworld.org/forum/content.php?4758-Tension-Threats-And-Progression-In-RPGs
12/15/2017
#19 What do you mean by "fun" in your RPG?
http://www.enworld.org/forum/content.php?4801-What-Do-You-Mean-By-Fun-In-Your-RPG#.Wk2VmFWnH8c
1/3/2018
#20 Don't Lose the Forest for the Trees
http://www.enworld.org/forum/content.php?4840-Don-t-Lose-The-Forest-For-The-Trees#.Wl5O266nH8c
1/16/2018
#21 "Atoms" in Game and Adventure Design 680
http://www.enworld.org/forum/content.php?4884-Atoms-In-Game-And-Adventure-Design
1/27/2018
#22 Tastes in Heroes and Heroism have Changed as "Heroes in Shades of Grey"
http://www.enworld.org/forum/content.php?4981-Heroes-In-Shades-Of-Grey
2/17/2018
#23 Difficulties of running a low-magic medieval-style campaign
http://www.enworld.org/forum/content.php?5042-The-Difficulties-Of-Running-Low-Magic-Campaigns
3/10/2018
#28 Spelljammer's Game Design As "How would you design for spelljammer?"
http://www.enworld.org/forum/content.php?5100-How-Would-You-Design-For-Spelljammer
3/24/2018
Tuesday, March 27, 2018
Tuesday, March 13, 2018
Forthcoming Games
A friend asked me at PrezCon what games I have coming
out. Understand, what’s planned and what
happens are often different. You don’t know your game is published until it’s
in your hands. (And even then, in one case I wasn’t paid a dime because the
company collapsed for reasons having nothing to do with their boardgames.) Given
that:
Hastings 1066, originator
of the “Break the Line” series, a simple 30-45 minute card game that
nonetheless reflects the maneuver and geospatial relationships of warfare, has
successfully Kickstarted. The KS says the game will be delivered this May. It is still available via Worthington
Publishing’s preorder system for $24
(list $35). Lots of dicing in this game.
From the same publisher, Crashing
Suns, first of the Diceless Wars series of diceless, cardless block games,
is on preorder at Worthington Publishing. This game, and this series, is as
good as my best. They are two-sided (and sometimes three-sided) games, 15-60
minutes.
Plastic Soldier Company (PSC Games UK) aims to publish Pirate Captain by GenCon, but I wouldn’t
be surprised to see that slip. People enjoy this game as much as any of my
games. It is not (at least, not yet) part of a series. Lots of dicing here.
It’s a combination of historical and romantic pirates.
PSC is also publishing Germania,
NOT a Britannia-like game despite the title. It is a hybrid peace/war game, a
game of Germanic tribes surviving many invasions after the fall of the Roman
Empire. It uses battle cards rather than dice.
Strategic Decisions (S&T and other magazines) has two
Britannia-like games, Barbaria and Frankia. They are on the preorder
system. I don’t have much information about what’s happening. Barbaria uses dice, Frankia uses battle cards.
Seas of Gold,
another peace/war game that’s first of a diceless series (Viking Gold, Stars of Gold), is at Excalibre Games. It is one of my
best games. Whether they will be able to publish it is another question. The publishing business is hard, especially
for independents.
That’s all I can think of. I have lots of good, playtested games
(especially space wargames), but I’m poor at marketing (licensing) them,
especially the non-wargames. (I don’t self-publish.) I keep telling myself I
need to do more, but there are videos to make, books to edit, a bi-weekly column
to write, life to live.
And, someday, Britannia 3rd edition.
Ones nearly ready? Lots. But my present favorite is Mandate of Heaven, second of the
diceless wars, Doomfleets, freeform
and somewhat chaotic Britannia in outer space, and Annihilation, a co-operative space wargame where, even if you win,
half the galaxy is destroyed!
I also have two or three video courses “almost done”, and
several books in various stages of needing editing. *Shakes head*.
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