Tuesday, March 02, 2021

Part 3 (end) of RPG Review interview

 In 2016 I was interviewed via email by the magazine RPG Review. Here is that interview, divided into three parts. This is part 3 of 3.

 

 

What can you tell us of some of the more recent planned and upcoming games like Barbaria and Germania? And Sea Kings, which I believe has recently been published? What other gaming endeavours is planned from the mind of Lewis Pulsipher? And whilst on that topic, why is it we've never seen an RPG from you? Do you think RPGs have a future?

 

Sea Kings is on a Worthington Publications Kickstarter until 1 November, and the Kickstarter says it will be published in December (although I’m a little skeptical). My “Game Design” channel on YouTube (http://www.youtube.com/user/LewGameDesign) has at least one video about the game.

 

As you know I wrote a book titled Game Design (McFarland 2012) and I have several other books in mind, but the return on my time spent, in an era when fewer and fewer people read nonfiction, is quite discouraging. I'll be self-publishing three reprint books RPG material and Diplomacy variants as well as some books deriving from my online audiovisual courses.

 

The online game design courses - latest news at Pulsiphergames.com - provide a much better return on my time spent, and more and more people would rather listen than read.  Also there's no competition, the only other online game design courses that don't cost an arm and a leg because they are for degrees, are text rather than video.  (Brief titles of my courses are: "Learning Game Design", "Brief Introduction to Game Design", "How to Design Levels and Adventures", "How to Write Clear Rules", "Get a Job in the Video Game Industry".  Many more coming.)

 

I am still on track to have at least five games published next year including Sea Kings, Germania, Seas of Gold, Pacific Convoy, and a zombie game. (Haven't placed Barbaria yet.) I say "on track" because lots of things can go wrong.  But the traditional wargame publishers are desperate to get out of what I call the "wargame ghetto," and many of the games I've been designing are in between wargames and peace games: games where everyone would like to be at peace so that they can prosper but most likely someone's going to start a war when they see someone else doing better.  They are definitely games of maneuver and geospatial relationships, which is not true of many Euros.  That's probably because most of my games are meant to be models of some reality, and most Euros are abstract (with a story tacked-on afterward).

 

 

Why no RPG from me? Well at one point I was writing a supplement (in those days before the hardcover Advanced D&D) that Games Workshop was going to publish as TSRs representative in the UK (I was living in the UK at the time).  But that didn't work out and ultimately Games Workshop lost their representation of TSR.  And I was getting boardgames published, so I worked on boardgames. 

 

AD&D was my favorite game for decades and I could make it do whatever I wanted with my own house rules and additions, so I didn't feel the need to design another RPG. Even now, if I designed an RPG it would be intended to be and remain simple, and that doesn't fit what's left of the market. So until a few years ago I didn't even think about designing an RPG, and when I started it was to be used in conjunction with a boardgame, not in the traditional sense.

 

Another way to look at it might be this: the composer Sir William Walton, when he finally wrote an opera, said something like "never write an opera - too many notes."  So I could say about RPGs "too many words."  More important, I'm not a fiction writer, I'm too literal-minded, and I think most people who design RPGs are really frustrated fiction writers, not game designers per se.  Game design is about problem solving and critical thinking within constraints, RPG design is (especially now, when gamers in general are much more story-oriented) about storytelling with few constraints. 

 

My favorite game nowadays is the game of designing board and card games. 

 

 

The future?  RPGs will be played as long as the real world holds itself together, though I think gradually computers will overtake tabletop RPGs, not because they're better but because they're easier . Being a good referee of a tabletop RPG is difficult, and for most people it's a form of work, work they're accepting to entertain their friends.  (In fact I've always said I don't trust people who would rather referee than play!) As computers become more powerful and computer programming gets better a computer can take on more and more of the work required of a really good RPG referee. Perhaps computer assistance is the wave of the future but I suspect in most cases it will be "let's play this cooperative RPG or this MMO " on computers, rather than "let's use computer assistance for tabletop games."

 

 

Tabletop RPGs have the social aspect in their favor that you can't get with computer RPGs, even MMOs. Many of my friends are D&D players. I met my wife through D&D in 1977, and in that group of five, two others (who were not in a relationship when we started playing D&D) married one another, and the last one married my wife's best friend! And we're all still married. You can't beat that!

 

Unfortunately, RPGs tend to be "prisoners of capitalism" (see my video about this on my YouTube channel: http://youtu.be/fZy6Lvc7kxY), so we more or less inevitably get more and more rules until the game gets so complex that it starts to collapse under its own weight, and we go on to a new edition. At the same time in other forms of gaming we see games getting simpler and shorter, not more complex.  The RPG market collapsed several years ago, and between capitalism, crowdsourcing, and saturation of the market we're not going to see it recover. The biggest companies can prosper in that climate but it's extremely hard for little companies to make a living. Yes, a little company can sell 500 or even 1000 copies of something, but that's not enough to make a living. People can do these kinds of things as a hobby but having to earn a living another way takes an enormous amount of time and energy.

 

END