(Photos below)
Most of what I have to say about games goes into videos on
my YouTube “Game Design” channel [http://youtube.com/LewGameDesign ], but this
time I’ll put it in writing.
This is a discussion of my attendance at GrogCon 23 Sep
30-Aug 1 in Orlando, FL. I’d been at the con for three days last year as well.
GrogCon is an “old School” RPG convention, playing AD&D and Basic versions
of D&D from around the same time. It’s attached to larger conventions.
Grogcon is attached to Crucible. This year Crucible merged
with QuestCon. Crucible is primarily a fantasy and science fiction miniatures
convention while QuestCon is an RPG convention. The miniatures took place in
one of the largest rooms I have ever seen, one of the hotel’s ballrooms, that
was filled with tables and terrain for miniatures play (War Hammer and War
Machine). And on Saturday there was a vast number of people there playing
(didn’t try to estimate).
QuestCon also brought with it a large number of vendors. The
vendor area was much larger than for WBC in Pennsylvania or PrezCon in
Charlottesville, though very small compared to GenCon. Many of the vendors were
selling dice and dice paraphernalia such as fancy boxes to roll dice in, 3-D
printed dice towers in wild configurations such as a dragon head, and lots of what
might be called RPG related art. These are not the kinds of things that I
typically purchase but were certainly interesting to look at. I realize now
that I didn’t see much in the way of 3-D printed character pieces, I’m a little
surprised.
When I arrived Saturday before noon (con started Friday
morning) the GrogTalk podcast/YouTube video was being recorded. After five
years every week, as much as three hours per show, one of the two principals
has bowed out but the show will continue. As I came in they were showing a
beautifully built “Wand of Orcus” (about three feet long) that was to be
auctioned with the proceeds going to charity. (Orcus was the theme of this year’s
convention.)
Dungeons & Dragons is possibly the greatest
cooperative game in the world, quite the opposite of a competitive environment.
But people try to run tournaments at conventions, and the “traditional”
tournament at GrogCon pits various randomly generated groups against one
another, all playing the same adventure with different GMs. In this case there
were three tables with 6 to 8 players per table for a maximum four hour
adventure. The adventure was primarily detective work. At the end of the time
the GMs and the convention organizers/writers of the adventure got together and
decided which table won the tournament, and each player from that table got a
prize, which appeared to be a 3-D printed kind-of paperweight of a Buddha like
figure.
A “tradition” of the con is a Holmes Basic D&D adventure
using 3D terrain. In Holmes rules a character species is the equivalent of a
character class. In this case the favorite is fourth level dwarves, 12 of them.
There may be some clerical capability but no magic users. Last year the dwarves
entered the Lonely Mountain and finally encountered Smaug the Dragon. This year
the biggest terrain object was an Aztec-style step pyramid, with each level
removable so that you could place the miniatures as necessary within the
pyramid. The other major terrain was a Tudor style inn several stories tall.
I don’t usually play games at conventions, unless it’s
necessary for playtesting one of my games, because I don’t want to get tied up
for many hours in one activity. Also I’m not a big fan of one-shot as opposed
to campaign D&D. The more I watch one-shots, the more I realize how vastly
different they are from campaigns. I’ll be writing about that for “Worlds of
Design” on ENWorld.org, likely next year.
David (missed his last name) ran an interesting adventure
Sunday afternoon. The adventuring party was five high-level (ninth?) paladins
with holy swords and one high level cleric with a mace of disruption. They had
gone to a demi-plane and were up against some really hefty monsters, beginning
with a 64 hit point black dragon.
The dragon breathed on two characters, one failing her save
and surviving with 3 hit points. At my urging (the GM approved of my intervention)
all the paladins charged the dragon. In that situation (especially with no
magic to speak of), either you all flee or all charge and try to kill the
dragon before it breathes too many times. Someone had a Wish, and Wished for everyone
to have five times as many hit points as their normal maximum, permanently, as
well as something else. Many of us shook our heads at this, far too powerful;
in the end the GM allowed half-again his points for a period determined in
rounds.
Here I encountered an interpretation I hadn’t heard before,
but turns out to be from the Moldvay Basic D&D version. The dragon’s second
breath did only as much damage as the dragon had hits remaining. That actually
makes a lot of sense. I’m familiar with Holmes Basic, but never read Moldvay.
The players did away with the dragon (a Vorpal Blade cut off
its head), and soon after a couple demons. David had a dilemma because he had
underestimated how powerful the party would be despite missing two clerics for
lack of players. But since it was a one-shot, and being played for the first
time, I suggested to him during a break in the action that he just put in more
monsters. He was already setting the monsters to maximum hit points, I don’t
know if he put in more monsters or not and I had to leave before the adventure
ended.
It was a new hotel this year, a Doubletree within walking
distance of Universal Orlando. The rooms were $139, but the parking was
officially $29 a day (con attendees got a discount). Two of the three elevators
for the 18 story tower that I stayed in did not work much of the time I was
there, and evidently on Friday none of them worked. At check-in time I counted
five people behind the desk, but only one was actually checking people in (and
no famous cookie!). I did not see a map anywhere at any time, which meant I had
to ask several questions about where various restaurants were. The room was very nice. But the
restaurants were expensive for a convention, as in $20 for a Cobb salad and $26
for fish and chips, with a 16% gratuity added on automatically. There was only
one (Korean) restaurant nearby. You may have gathered I was Not Impressed.
On Sunday I had an hour and a half lecture/conversation with
James Garoutsos, organizer of the con and of GrogTalk, recorded for GrogTalk,
about strategy and tactics in AD&D. When it is posted I’ll try to remember
to provide the URLs below. I’m thinking of expanding the 23,000 words I
gathered for this, and a lot more including my never-finished D&D Army
rules, into a small book.
Attendance.
Last year a hurricane swept through Orlando the day before the convention
started. The result was that the attendance at GrogCon was much less than the
registration because people couldn’t fly in or chose not to come, especially
from the northeast where the hurricane headed. This year the weather was fine
but the attendance was not much more than the actual attendance last year.
Furthermore, last year there had been many mostly younger people playing in
organized D&D sessions as part of Crucible. This year QuestCon was supposed
to be bringing more RPGs, but I hardly saw anybody playing RPGs as part of Crucible/Quest.
I walked past the three rooms reserved for that several times, and I don’t
think there was anywhere else where RPGs were supposed to be taking place but I’m
not sure. On Friday when the con was already in session but I was still at home,
I had checked the event list which showed how many people had signed up for
various RPG events. I noticed that several had been canceled and many had few
or no sign-ups.
The upshot
of this is that I wondered if, post pandemic, people are less likely to go to
conventions (at least, to play RPGs) than in the past, especially as there’s
been an uptick in Covid cases recently. You can’t really judge from such a
small sample space, but it is interesting. I’m puzzled if we can draw
any conclusions from this. Is it a genuine lack of interest in face-to-face
RPGs, or is it something else?
I believe I heard there is an Old School RPG convention in
Minnesota, otherwise I don’t know of anything like GrogCon. It is nearly unique.