Monday, October 09, 2023

GrogCon 2023 Report (Old School D&D Convention)

(Photos below) 

Most of what I have to say about games goes into videos on my YouTube “Game Design” channel [http://youtube.com/LewGameDesign ], but this time I’ll put it in writing.

 

This is a discussion of my attendance at GrogCon 23 Sep 30-Aug 1 in Orlando, FL. I’d been at the con for three days last year as well. GrogCon is an “old School” RPG convention, playing AD&D and Basic versions of D&D from around the same time. It’s attached to larger conventions.

 

Grogcon is attached to Crucible. This year Crucible merged with QuestCon. Crucible is primarily a fantasy and science fiction miniatures convention while QuestCon is an RPG convention. The miniatures took place in one of the largest rooms I have ever seen, one of the hotel’s ballrooms, that was filled with tables and terrain for miniatures play (War Hammer and War Machine). And on Saturday there was a vast number of people there playing (didn’t try to estimate).

 

QuestCon also brought with it a large number of vendors. The vendor area was much larger than for WBC in Pennsylvania or PrezCon in Charlottesville, though very small compared to GenCon. Many of the vendors were selling dice and dice paraphernalia such as fancy boxes to roll dice in, 3-D printed dice towers in wild configurations such as a dragon head, and lots of what might be called RPG related art. These are not the kinds of things that I typically purchase but were certainly interesting to look at. I realize now that I didn’t see much in the way of 3-D printed character pieces, I’m a little surprised.

 

When I arrived Saturday before noon (con started Friday morning) the GrogTalk podcast/YouTube video was being recorded. After five years every week, as much as three hours per show, one of the two principals has bowed out but the show will continue. As I came in they were showing a beautifully built “Wand of Orcus” (about three feet long) that was to be auctioned with the proceeds going to charity. (Orcus was the theme of this year’s convention.)

 

Dungeons & Dragons is possibly the greatest cooperative game in the world, quite the opposite of a competitive environment. But people try to run tournaments at conventions, and the “traditional” tournament at GrogCon pits various randomly generated groups against one another, all playing the same adventure with different GMs. In this case there were three tables with 6 to 8 players per table for a maximum four hour adventure. The adventure was primarily detective work. At the end of the time the GMs and the convention organizers/writers of the adventure got together and decided which table won the tournament, and each player from that table got a prize, which appeared to be a 3-D printed kind-of paperweight of a Buddha like figure.

 

A “tradition” of the con is a Holmes Basic D&D adventure using 3D terrain. In Holmes rules a character species is the equivalent of a character class. In this case the favorite is fourth level dwarves, 12 of them. There may be some clerical capability but no magic users. Last year the dwarves entered the Lonely Mountain and finally encountered Smaug the Dragon. This year the biggest terrain object was an Aztec-style step pyramid, with each level removable so that you could place the miniatures as necessary within the pyramid. The other major terrain was a Tudor style inn several stories tall.

 

I don’t usually play games at conventions, unless it’s necessary for playtesting one of my games, because I don’t want to get tied up for many hours in one activity. Also I’m not a big fan of one-shot as opposed to campaign D&D. The more I watch one-shots, the more I realize how vastly different they are from campaigns. I’ll be writing about that for “Worlds of Design” on ENWorld.org, likely next year.

 

David (missed his last name) ran an interesting adventure Sunday afternoon. The adventuring party was five high-level (ninth?) paladins with holy swords and one high level cleric with a mace of disruption. They had gone to a demi-plane and were up against some really hefty monsters, beginning with a 64 hit point black dragon.

 

The dragon breathed on two characters, one failing her save and surviving with 3 hit points. At my urging (the GM approved of my intervention) all the paladins charged the dragon. In that situation (especially with no magic to speak of), either you all flee or all charge and try to kill the dragon before it breathes too many times. Someone had a Wish, and Wished for everyone to have five times as many hit points as their normal maximum, permanently, as well as something else. Many of us shook our heads at this, far too powerful; in the end the GM allowed half-again his points for a period determined in rounds.

 

Here I encountered an interpretation I hadn’t heard before, but turns out to be from the Moldvay Basic D&D version. The dragon’s second breath did only as much damage as the dragon had hits remaining. That actually makes a lot of sense. I’m familiar with Holmes Basic, but never read Moldvay.

 

The players did away with the dragon (a Vorpal Blade cut off its head), and soon after a couple demons. David had a dilemma because he had underestimated how powerful the party would be despite missing two clerics for lack of players. But since it was a one-shot, and being played for the first time, I suggested to him during a break in the action that he just put in more monsters. He was already setting the monsters to maximum hit points, I don’t know if he put in more monsters or not and I had to leave before the adventure ended.

 

It was a new hotel this year, a Doubletree within walking distance of Universal Orlando. The rooms were $139, but the parking was officially $29 a day (con attendees got a discount). Two of the three elevators for the 18 story tower that I stayed in did not work much of the time I was there, and evidently on Friday none of them worked. At check-in time I counted five people behind the desk, but only one was actually checking people in (and no famous cookie!). I did not see a map anywhere at any time, which meant I had to ask several questions about where various restaurants were. The room was very nice. But the restaurants were expensive for a convention, as in $20 for a Cobb salad and $26 for fish and chips, with a 16% gratuity added on automatically. There was only one (Korean) restaurant nearby. You may have gathered I was Not Impressed.

 

On Sunday I had an hour and a half lecture/conversation with James Garoutsos, organizer of the con and of GrogTalk, recorded for GrogTalk, about strategy and tactics in AD&D. When it is posted I’ll try to remember to provide the URLs below. I’m thinking of expanding the 23,000 words I gathered for this, and a lot more including my never-finished D&D Army rules, into a small book.

 

Attendance. Last year a hurricane swept through Orlando the day before the convention started. The result was that the attendance at GrogCon was much less than the registration because people couldn’t fly in or chose not to come, especially from the northeast where the hurricane headed. This year the weather was fine but the attendance was not much more than the actual attendance last year. Furthermore, last year there had been many mostly younger people playing in organized D&D sessions as part of Crucible. This year QuestCon was supposed to be bringing more RPGs, but I hardly saw anybody playing RPGs as part of Crucible/Quest. I walked past the three rooms reserved for that several times, and I don’t think there was anywhere else where RPGs were supposed to be taking place but I’m not sure. On Friday when the con was already in session but I was still at home, I had checked the event list which showed how many people had signed up for various RPG events. I noticed that several had been canceled and many had few or no sign-ups.

 

The upshot of this is that I wondered if, post pandemic, people are less likely to go to conventions (at least, to play RPGs) than in the past, especially as there’s been an uptick in Covid cases recently. You can’t really judge from such a small sample space, but it is interesting. I’m puzzled if we can draw any conclusions from this. Is it a genuine lack of interest in face-to-face RPGs, or is it something else?

 

I believe I heard there is an Old School RPG convention in Minnesota, otherwise I don’t know of anything like GrogCon. It is nearly unique.





8 comments:

grodog said...

Lewis—

In addition to GrogCon, DunDraCon still runs annually in February, and GaryCon (March) and the North Texas RPGCon (June) also carry the old-school torch.

The annual virtual Greyhawk Con is in October too, and just wrapped up this past weekend. Although it focuses on an old-school setting, the systems played in its Greyhawk events run the gamut).

Allan.

Lewis Pulsipher said...

Thanks for the list, Allan.

Travis Miller said...

NTRPG was over 500 attendees this year which was a record for them. The organizers of Gamehole con in a couple of weeks said their attendance had recovered from COVID drop off. Con on the Cob, a convention local to me is still under pre-COVID attendance levels. It seems to be hit and miss depending on the con.

Anonymous said...

Gamehole Con coming up in 9 days is an old school convention in Madison WI attended by 4000+. Gary Con has 3000+ attendees and North Texas RPG Con has about 500. All three cons attract a large number (25+) of old-school game designers to run games at the conventions. I'm surprised Allan failed to mention Gamehole Con; he was probably too tired from his online convention. -William Meinhardt

Anonymous said...

Hey Lew!

This is David (Schwab btw).

Thanks for the great advise during my play test at the GrogCon! That was my first "High Level" module and your input is a high roll on the treasure table!

I've implemented your tips among other changes in the rewrite. With any luck, I'll be able to run it again at the Tampa NerdCon in November. Otherwise, we'll try again at our local game store here in Tarpon Springs and at GrogCon '24!

I read about the possible publication of your D&D Army Rules in this article. I'm very interested!! Hopefully we hear more on this exciting development.

It was a pleasure to meet you and to get one-on-one advice from one of our authentic Sages! You're super cool and may we meet again!

Kind Regards,

The Master, His August Majesty, Baronet David William Schwab, The Greater Queller of the Greater Tampa Bay Area
(Grog Empire Title)


Greater Queller said...

Hey Lew!

This is David (Schwab btw).

Thanks for the great advise during my play test at the GrogCon! That was my first "High Level" module and your input is a high roll on the treasure table!

I've implemented your tips among other changes in the rewrite. With any luck, I'll be able to run it again at the Tampa NerdCon in November. Otherwise, we'll try again at our local game store here in Tarpon Springs and at GrogCon '24!

I read about the possible publication of your D&D Army Rules in this article. I'm very interested!! Hopefully we hear more on this exciting development.

It was a pleasure to meet you and to get one-on-one advice from one of our authentic Sages! You're super cool and may we meet again!

Kind Regards,

The Master, His August Majesty, Baronet David William Schwab, The Greater Queller of the Greater Tampa Bay Area
(Grog Empire Title)


Mark CMG Clover said...

How do you do, Dr. Pulsipher? I hope this finds you well. Lots of useful stuff on your YouTube channel, indeed.

Sadly, GrogCon is a bit too far for my old bones to travel but I've enjoyed the Grog Talk show on YouTube from which Dan retired. I may have missed something but I'm not sure how the show will continue, which is to say, they likely need a new co-host to keep going and to engender a similar vibe. We will see.

I look forward to hearing the recording of the Pulspher interview

Tourneys like the one described at GrogCon have been run using D&D / AD&D in that same manner since the 70s. I believe the 3D printed prize is a Groggy, fashioned after the idol from the 1E AD&D PHB cover image. On Grog Talk, the maker of the Groggy mentioned they take 64 hours to print.

I love running convention one-shot games but usually make them the level of my regular year-round campaign so that if any of my regular players attend, they can join in using their regular character instead of a pregen. Of course, whatever happens in the one-shot truly happens to their character, be it death or untold riches and experience.

Surely, there were 13 Dwarves and a burglar, yes?

I like that dragon breath rule and will adopt it for my own games.

Those elevator problems would have had me heading off for home, I think.

"Someone had a Wish, and Wished for everyone to have five times as many hit points as their normal maximum, permanently, as well as something else."

I would have to have been there but I require wishes be verbalized from the PC's point of view, in the PC's voice, so any mention of "hit points" would be out of bounds.

It is sad that GrogCon, an old school con within a con, now within a pair of cons, is not maintaining higher attendance. These last few years have hit our OSR community harder than most for all the obvious health reasons as well as through other happenstance like the bad timing of extreme weather. I can only imagine both of those things will become more onerous as time marches forward.

There is an inevitability to this in all forms of entertainment: literature, music, film, and television. True also with fashion. While some trends resurface and are revived, they do not last forever in their original form nor in their echo. Younger hearts and the creativity driven by them craft new ways to express the fun of the day, with some remnants of what has come before and other aspects unpredicted by earlier creators. It is the way of the world and all must recognize this or never find their own place in it nor the contentment that can bring.

Just some thoughts. All hail the Scourge of the North!

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