I was at WBC in Lancaster PA for three days recently. My Thursday night talk about game design had a pretty good attendance, perhaps slightly less than when it is on the weekend (I couldn't be there at the weekend this year).
A review of Dragon Rage appeared in a British blog:
http://rivcoach.wordpress.com/2011/08/08/review-dragon-rage-from-flatlined-games/
Also on BGG:
http://boardgamegeek.com/thread/684165/boardgames-in-blighty-reviews-dragon-rage
The multi-contributor ETC Press book "Tabletop: Analog Game Design," edited by Greg Costikyan and Drew Davidson, is now available (electronic downloads free). Greg briefly describes it at:
http://www.gamasutra.com/blogs/GregCostikyan/20110808/8151/Tabletop_Analog_Game_Design.php (you can click on the title of this post for this one)
Downloads in electronic book and PDF formats at:
http://www.feedbooks.com/userbook/22317/tabletop-analog-game-design
My piece on "The Three Player Problem" is the first chapter in the book.
Tuesday, August 09, 2011
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3 comments:
Thanks for your contribution to the book. I enjoyed, and am still pondering, your take on the three-player problem. I have tried my hand at it a few times, and it is tricky. I do feel you've helped clear my thinking on the matter, though, and for that I'm very grateful.
I just finished the book and really enjoyed your chapter. Are there any other articles/books you could recommend that deal with the nuts and bolts of game design? (other than your two blogs of course)
By mid-October I'll finish a book about learning to design games that is scheduled to be published by McFarland. If you can get back issues of Against the Odds magazine I have several articles about design there. There are some design articles posted on my Web site. And links to articles on Gamasutra and GameCareerGuide.
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